2007年に販売された「ポータル」は今まで無かったゲームでしたね。
FPSで拳銃を持っているのに玉は打てない。その代わりに青とオレンジのリングを撃って 時空移動をしながらさまざまなパズルをとくゲーム。でもやっぱり「ポータル」はゲームというより実験って感じがしましたね。
いろいろ面白いパズルもあり、ゲームの展開も面白かったですが。。。やっぱり短いし地味でした。
誰かに「ポータル」知ってる?って言われても「あああ、面白かったね。それ」って返すぐらいですね。
正直「ポータル2」ではあんまり期待していなく、単に新しいギミックとパズルが増えただけと思いながら遊んでいると。。。こ!これはああ!
ゲーム業界だけではなく、映画、テレビ、アニメ、さまざまなジャンルにわたって「ポータル2」は人類に一度の名作といっていいぐらいでしょう!!!!!!
「ポータル2」は前作みたくいろんなパズルなどで頭を使わせますが。。。今回はそこがメインじゃない!なんと今回のポータルはストーリーが新しいキャラクターたちが登場!!!
紹介しよう!「ポータル2」の新キャラ!!ウィートリー!!!(Wheatley)
有名英国コメディアン、スティーヴン ムーチャントが演出するロボット目玉、ウィートリーは今までにはなかった、とてもチャーミングで笑えるキャラクター。
彼が 「ポータル2」での一番キャラですね。
最高に書かれた対話とスティーヴンの話術でプレイヤーはこのキャラクターと恋に落ちます。
そしてなんと前作の悪役!グラドス (GLaDOS) がなんとあなたの仲間に!?
そうです!!!今まであなたを殺そうとしてきたグラドスがなんとあなたと手を組んでAperture Scienceをまた元に戻そうとするのです。
前作を遊んできた方には絶対ありえない展開!でもすさまじいストーリーがこれを可能にするのです!!
まだゲームを遊んでいない方のためにネタバレはしませんのであまりストーリーやらキャラクターやら細かく語れないのですが、このゲームはとにかくすごい!!
ストーリー自体は意外と普通なターミネーター風のものですが(パソコンが全人類を破壊しようとするやつ)でもやっぱりキャラクターこの作品を引っ張っていますね。
いろんなキャラクターが出てきてそれぞれ自分の悲しい過去、未来の希望などを背負ってそれをベースにキャラが育っていくのが普通ですが、「ポータル2」のキャラクターは過去も未来も無く今だけです。
ほかにストーリーで有名な作品、ファイナルファンタジー、ゼルダ、メタルギアソリッドなどありますが、キャラクターが多く、世界も広く、とてもすべて覚え切れません。ですが「ポータル2」の登場人物は5人しかいません。ウィートリー、グラドス、タレット、クラップ・タレットとプレイヤーです。
そしてプレイヤー以外のキャラクターは全員機会です。だから別に子供のころに親が殺されたとか、さらわれた皇女様を助ける運命などありません。ただ作られた使命をはたしてればいいのです。
「ポータル2」のキャラクターたちはとてつもなくシンプルで覚えやすい、そして愛らしい。今まで作られたゲームの中だけでなく、映画、アニメ、テレビでもこういうキャラクターは非常に少ないでしょう。
これほどシンプルなキャラクターでストーリーを進ませるには非常にむずかしい物だと私は思っています。さらにこんなSFロボット作品を作るなどもってのほか!!
「ポータル2」はほんとにすばらしい作品です。遊んで絶対後悔は無いでしょう。
まだ遊んでない人はぜひお勧めです、いえ、遊んでください!!!
2011年4月22日金曜日
2011年4月13日水曜日
Toy Story, and the growth of characters, thanks to the villains.
An alternative title for this would be: Why Toy Story 3 isn't as good as 1 or 2.
You see, the problem with Toy Story 3 is that it's clear cut. The story goes on with a good start where the toys would rather move onto another child so they could be played where as Woody doesn't want to let go of Andy. A very strong theme.... but this whole theme goes out the window when Lotso is revealed as the evil strawberry-scented Teddy Bear.
Toy Story 2 also had an evil antagonist, the Prospector!! but his true identity wasn't revealed until the end and the battle against him was resolved rather quickly so you can't really point fingers and say, "This all happened because of you Prospector!!!". The Prospector wasn't the true cause of Toy Story 2's complication, it was Woody and his combat against fame and fortune for his true love of his owner Andy.
Enough about Toy Story 2 and back to 3. You see, Lotso is pretty much the reason the toys are in this mess. It's his fault they can't leave the day care center and it's his fault the kids treat their toys so badly... or so I think. I can't remember that far back but I remember Ken taking over the place in the end and everyone being happy and stuff... so I believe Lotso was mind controlling toddlers over the world to drool on their toys... or something like that.
"What if?"
What if this keyboard was alive? Would I treat it the same way I do now? Would I hesitate when I try to throw it out to replace it for a new one?
It doesn't just have to be about things coming to life, it can be anything:
What if Aliens are watching us?
What if Atlantis still exists?
What if I can fly by shouting "To infinity and beyond"?
Toy Story 3, destroys this idea by saying "THE BEAR IS EVIL!!! BLAME THE BEAR!!!!"
Toy Story 1 was about Woody's jealousy against the new toy, and Buzz's acceptance of the truth. Leading to the climatic ending of Woody and Buzz flying together into the moving van. The evil kid, Sid was also a key character that actually helped Woody and Buzz resolve their differences. So without Sid, Woody and Buzz probably would of never gotten along even at their new home.
In Toy Story 3 however, you can just cut out the whole Day Care Center part (removing the bear, the main and probably only antagonist in the film), and throw Woody into Bonnie's room and still end up with Andy giving his toys away to her.
No matter how cool watching toys rein-act mission impossible, it still has no affect on the story nor the characters.
The great thing about the first 2 films is that, the evil characters were never part of the problem, but more the solution. The toys already had an conflict between each other way before the evil characters were even introduced. Because of this, Toy Story 1 and 2 is not clear cut, you can't say that Sid and Al are the reason for all this conflict, because it isn't. You can't point fingers and say "He's the one!! If we defeat him everyone would be happy again!!" that's what made Toy Story so great.
The Toy Story series are an amazing piece of art, and Pixar are probably one of the greatest film makers in the world, and with that, I tip my hat to you Pixar, bravo. (but watch out, Snowy Entertainment is going to catch up!!)
2011年4月11日月曜日
Review: Sucker Punch
If you sum up the plot for Sucker Punch, it's pretty much about a girl in a mental institute... and that's what Sucker Punch is, a very sick and confused little child.
The idea itself is great but the plot is very weak. The dialogue is pointless and it never explains why any of this is happening apart from the fact that everyone in the film is crazy. The actors are all horrible and they don't really do a good job of setting up the characters and most of them just seem to go with the flow. They never tap into each of the characters feelings and just miss so many opportunities to make a bad story good.
Sucker Punch, like all of Zack Snyder's films, is not your average Hollywood film. It has all the elements to be an Hollywood film, lots of action, weak characters, horrible acting, boobies, but some how it's something a little different.
The film itself knows that you're all here to watch women in negligés shooting Nazis in the head (which were entertaining mind you).... but it sometimes remembers that it's a movie and tries to put in complications and twists in the worst possible times.
You never really know if the people behind the film are really intelligent or just really stupid. There are multiple scenes in the movie with very strange action sequences.
For example, in one scene one of the main characters spins her shotgun and reloads only to use it to club the other guy to death. Anyone who would watch this scene would think that she would fire the gun (like in terminator) but she didn't.
This may have been done initially to, like the title says "Sucker Punch" the audience.
This was a very interesting idea since they never explained the meaning of the title "Sucker Punch" but someone I feel like I'm looking into it a bit too deeply. If they went into all this trouble to "Sucker Punch" the audience, why couldn't they improved the plot as well?
Also it didn't really work in most scenes, and just made everyone around me go WTF?
Sucker Punch is an great experiment. It tries to do stuff other movies never do like explaining half the film though visuals and not dialogue, but the sad thing is that it also wants to be a movie at the same time.
2011年4月1日金曜日
英雄*戦姫 春パイ祭り
大槍葦人さんの最新作「英雄*戦姫」の4月1日限定プロモーションバナー春パイ祭り!!!
大槍葦人さんの作る作品は大変気に入っているので、とにかくどこかに保存しないと不安でどうしようもありません!!さらにJAVAのスクリプトなのでウェブじゃないと保存できない。。。ということでここに貼り付けましたw
すみません、根っからのオタクなので。。。興味ない人は目をつぶっておいてください
大槍葦人さんの作る作品は大変気に入っているので、とにかくどこかに保存しないと不安でどうしようもありません!!さらにJAVAのスクリプトなのでウェブじゃないと保存できない。。。ということでここに貼り付けましたw
すみません、根っからのオタクなので。。。興味ない人は目をつぶっておいてください
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