2011年3月29日火曜日

Story telling in media. Using visuals not dialogue

Ok, I'm going to start blogging in Japanese as well.... but I want to talk about this issue in English first.

The audience are not scientists, they just don't stand there analysing a story, they want to be in-side the story, they want to be part of the world that is unfolding in-front of them.

I believe really good story telling in media is when it gives the audience as little verbal information as possible. You hear time and time again people "explaining" stuff for the audience, and this is present ALOT in Japanese action manga. Each time a character does a special move there's a guy in the background shouting "ZOMG! He used the rotation of that tornado in order to increase his spinning dragon kick!".
This method is just lazy, manga is a visual media and having to explain a drawing defeats the whole purpose of it being a visual media. It makes the artiest lazy and the audience lazy as well and it degrades the media as a whole.

An example of manga NOT using words is "Miku Yon".



A fabulous story about Miku traveling around America and trying to find out, why she sings. The pacing is perfect and the art style is very unique and original. Miku Yon does what most manga should be doing, telling the story through the art not the words.


This issue doesn't just exist in Manga but pretty much any visual media, whether it be a movie or a game they always tend to force dialogue down your throat and illuminate the need for an audience's imagination and like i said earlier, it degrades the medium.

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