2011年8月9日火曜日

The problem with 3D movies these days.

The problem with current 3D movies is that they rely too much on the 3D effects, what they need to do is revisit their movies and see if it would have the same effect without 3D.
A mixture of both Japanese and English anime.

A open gigantic world like Ghibli and many other 作品 but a fast and easy to follow story, but still with deep meaning like How to Train a Dragon.

Keep people interested, less description, describe through visuals. less talk more action, but not enough talk, and proper pacing.

Instead of explaining the world around them, slowly. Try and throw the viewers right into the middle of the world and then explain from there. 

2011年7月26日火曜日

Just add links the intrets met here.

http://gizmodo.com/5823808/these-australian-waterfalls-are-running-upwards?tag=watch-this

http://www.youtube.com/watch?v=2uhpoLJHTTc&feature=youtu.be

Jetplane Chatter
http://www.youtube.com/watch?v=2uh4yMAx2UA

3D Atom Rendering
http://www.youtube.com/watch?v=00gAbgBu8R4

2011年6月18日土曜日

そんなもんいらんわあああああああ!




え~~~、明日熱海に向かうので新幹線の中で読むための本を今日買ってきました。




銀玉の39巻とAKB49~恋愛禁止条例~の3巻です!!

AKB49、マジ面白いです。別にAKBの知識が無くってもぜんぜん楽しめます。こういう業界を目指してる側としては非常に勉強になります。あ、ちなみに俺はAKB48にはぜんぜん興味ありませんw、漫画が好きなだけで。

ということで本屋でレジで清算しているときに店員さんが

こちらは「特装版」でよろしいでしょうか?

え?何がついてくるんですか?

多少高くなりますがAKB48のブックマークがついてきます

あ、じゃあ普通のほうにしてください。


AKB48のブックマーク!? そんなもんいらんわあああああああ!!!!
タダでさい誰が誰だかわからないのにプラス300円払って
知らないアイドルのブックマークなんかほしくないわ!
いや、ほんとへんな話ですがマジで!AKB49は面白いです。
絵はちゃんとしてるし(なんかアニメっぽくない、結構リアルなタッチ)、ストーリーもちゃんとしてるし、テンポもいい。さっき言ったようにぜんぜんAKBが知らなくってもアイドルのことを少し知ってれば誰でもわかる作品です。
こういうタイアップものは普通元ねた知らないと意外とわからないものですが、AKB49はぜんぜん違う!むしろAKBじゃなくっても絶対売れる!

ほんと!まじ面白いから!たぶん男女問わず楽しめると思う。

ついでに俺はいつか女子にこういわれたい。

2011年4月22日金曜日

レビュー:ポータル2 (Portal 2)

2007年に販売された「ポータル」は今まで無かったゲームでしたね。
FPSで拳銃を持っているのに玉は打てない。その代わりに青とオレンジのリングを撃って 時空移動をしながらさまざまなパズルをとくゲーム。でもやっぱり「ポータル」はゲームというより実験って感じがしましたね。

いろいろ面白いパズルもあり、ゲームの展開も面白かったですが。。。やっぱり短いし地味でした。

誰かに「ポータル」知ってる?って言われても「あああ、面白かったね。それ」って返すぐらいですね。


正直「ポータル2」ではあんまり期待していなく、単に新しいギミックとパズルが増えただけと思いながら遊んでいると。。。こ!これはああ!

ゲーム業界だけではなく、映画、テレビ、アニメ、さまざまなジャンルにわたって「ポータル2」は人類に一度の名作といっていいぐらいでしょう!!!!!!

「ポータル2」は前作みたくいろんなパズルなどで頭を使わせますが。。。今回はそこがメインじゃない!なんと今回のポータルはストーリーが新しいキャラクターたちが登場!!!

紹介しよう!「ポータル2」の新キャラ!!ウィートリー!!!(Wheatley)

有名英国コメディアン、スティーヴン ムーチャントが演出するロボット目玉、ウィートリーは今までにはなかった、とてもチャーミングで笑えるキャラクター。
彼が 「ポータル2」での一番キャラですね。
最高に書かれた対話とスティーヴンの話術でプレイヤーはこのキャラクターと恋に落ちます。


そしてなんと前作の悪役!グラドス (GLaDOS) がなんとあなたの仲間に!?


 そうです!!!今まであなたを殺そうとしてきたグラドスがなんとあなたと手を組んでAperture Scienceをまた元に戻そうとするのです。
前作を遊んできた方には絶対ありえない展開!でもすさまじいストーリーがこれを可能にするのです!!


まだゲームを遊んでいない方のためにネタバレはしませんのであまりストーリーやらキャラクターやら細かく語れないのですが、このゲームはとにかくすごい!!

 
ストーリー自体は意外と普通なターミネーター風のものですが(パソコンが全人類を破壊しようとするやつ)でもやっぱりキャラクターこの作品を引っ張っていますね。
いろんなキャラクターが出てきてそれぞれ自分の悲しい過去、未来の希望などを背負ってそれをベースにキャラが育っていくのが普通ですが、「ポータル2」のキャラクターは過去も未来も無く今だけです。


ほかにストーリーで有名な作品、ファイナルファンタジー、ゼルダ、メタルギアソリッドなどありますが、キャラクターが多く、世界も広く、とてもすべて覚え切れません。ですが「ポータル2」の登場人物は5人しかいません。ウィートリー、グラドス、タレット、クラップ・タレットとプレイヤーです。
そしてプレイヤー以外のキャラクターは全員機会です。だから別に子供のころに親が殺されたとか、さらわれた皇女様を助ける運命などありません。ただ作られた使命をはたしてればいいのです。

「ポータル2」のキャラクターたちはとてつもなくシンプルで覚えやすい、そして愛らしい。今まで作られたゲームの中だけでなく、映画、アニメ、テレビでもこういうキャラクターは非常に少ないでしょう。

 
これほどシンプルなキャラクターでストーリーを進ませるには非常にむずかしい物だと私は思っています。さらにこんなSFロボット作品を作るなどもってのほか!!

「ポータル2」はほんとにすばらしい作品です。遊んで絶対後悔は無いでしょう。
まだ遊んでない人はぜひお勧めです、いえ、遊んでください!!!

2011年4月13日水曜日

Toy Story, and the growth of characters, thanks to the villains.

An alternative title for this would be: Why Toy Story 3 isn't as good as 1 or 2.



Many people watch Toy Story 3 and say that the ending was amazing and made me cry. My response to that is, just watch Toy Stories 1 and 2 and then watch the ending of 3, and you'll still get the same heart warming feeling if you watched the full length feature of 3 (I mean, the only person that would watch Toy Story 3 without 1 and 2 would be a mad man... or something living under a rock for 10 years.... or a baby that wasn't born in our generation and watched them after watching 3).


You see, the problem with Toy Story 3 is that it's clear cut. The story goes on with a good start where the toys would rather move onto another child so they could be played where as Woody doesn't want to let go of Andy. A very strong theme.... but this whole theme goes out the window when Lotso is revealed as the evil strawberry-scented Teddy Bear.




Toy Story 2 also had an evil antagonist, the Prospector!! but his true identity wasn't revealed until the end and the battle against him was resolved rather quickly so you can't really point fingers and say, "This all happened because of you Prospector!!!".  The Prospector wasn't the true cause of Toy Story 2's complication, it was Woody and his combat against fame and fortune for his true love of his owner Andy.


Enough about Toy Story 2 and back to 3. You see, Lotso is pretty much the reason the toys are in this mess. It's his fault they can't leave the day care center and it's his fault the kids treat their toys so badly... or so I think. I can't remember that far back but I remember Ken taking over the place in the end and everyone being happy and stuff... so I believe Lotso was mind controlling toddlers over the world to drool on their toys... or something like that. 



The problem with this is that, it really breaks the formula of Toy Story altogether. Toy Stoy's main theme was the feelings and emotions of inanimate objects. The whole meaning of Toy Story was to get people feeling and crying over these plastic items. To grow the imagination, and to imbed the thought of :


"What if?" 


What if this keyboard was alive? Would I treat it the same way I do now? Would I hesitate when I try to throw it out to replace it for a new one? 


It doesn't just have to be about things coming to life, it can be anything:
What if Aliens are watching us?
What if Atlantis still exists?
What if I can fly by shouting "To infinity and beyond"?


Toy Story 3, destroys this idea by saying "THE  BEAR IS EVIL!!! BLAME THE BEAR!!!!"




Toy Story 1 was about Woody's jealousy against the new toy, and Buzz's acceptance of the truth. Leading to the climatic ending of Woody and Buzz flying together into the moving van. The evil kid, Sid was also a key character that actually helped Woody and Buzz resolve their differences. So without Sid, Woody and Buzz probably would of never gotten along even at their new home. 



Toy Story 2 turned the table, and placed Woody into Buzz Lightyear's boots, being exposed as the icon Cowboy Woody, and not the toy. Leading to what Woody would say to Buzz at the end of the film, "I know Andy's going to grow up, but I would never miss it for the world". Woody probably would of never said this if wasn't for Al and the Prospector. The Prospector stopped Woody going back to Andy allowing the conflict between him and Buzz. This made Woody to realise his true purpose as a toy. If Woody had just gone home without even considering going to Japan, then Woody probably would of spent the rest of Andy's life fearing that one day he would get thrown out. 






In Toy Story 3 however, you can just cut out the whole Day Care Center part (removing the bear, the main and probably only antagonist in the film), and throw Woody into Bonnie's room and still end up with Andy giving his toys away to her. 
No matter how cool watching toys rein-act mission impossible, it still has no affect on the story nor the characters




The great thing about the first 2 films is that, the evil characters were never part of the problem, but more the solution. The toys already had an conflict between each other way before the evil characters were even introduced. Because of this, Toy Story 1 and 2 is not clear cut, you can't say that Sid and Al are the reason for all this conflict, because it isn't. You can't point fingers and say "He's the one!! If we defeat him everyone would be happy again!!" that's what made Toy Story so great. 








The Toy Story series are an amazing piece of art, and Pixar are probably one of the greatest film makers in the world, and with that, I tip my hat to you Pixar, bravo. (but watch out, Snowy Entertainment is going to catch up!!)





2011年4月11日月曜日

Review: Sucker Punch



If you sum up the plot for Sucker Punch, it's pretty much about a girl in a mental institute... and that's what Sucker Punch is, a very sick and confused little child.




The movie tries to copy Inception in a way. The movie takes part in 3 levels. The real world (probably), the imagination world, and the imagination world of the imagination world. Basically the girls believe that they're in a brothel rather than a psychiatrist hospital. The doctors try and treat the patients through song and dance, but the girls think it's part of their role as a stripper. Baby Doll, the main character in the movie can enter her own new dimension when dancing, so when the other girls think she's dancing in her torsolette she's actually fighting off dragons in her other own imaginary world. Eventually all the girls try and work together to escape the whorehouse/psycho ward and be free.



The idea itself is great but the plot is very weak. The dialogue is pointless and it never explains why any of this is happening apart from the fact that everyone in the film is crazy. The actors are all horrible and they don't really do a good job of setting up the characters and most of them just seem to go with the flow. They never tap into each of the characters feelings and just miss so many opportunities to make a bad story good.


Sucker Punch, like all of Zack Snyder's films, is not your average Hollywood film. It has all the elements to be an Hollywood film, lots of action, weak characters, horrible acting, boobies, but some how it's something a little different.



The film itself knows that you're all here to watch women in negligés shooting Nazis in the head (which were entertaining mind you).... but it sometimes remembers that it's a movie and tries to put in complications and twists in the worst possible times.


You never really know if the people behind the film are really intelligent or just really stupid. There are multiple scenes in the movie with very strange action sequences.
For example, in one scene one of the main characters spins her shotgun and reloads only to use it to club the other guy to death. Anyone who would watch this scene would think that she would fire the gun (like in terminator) but she didn't.
This may have been done initially to, like the title says "Sucker Punch" the audience.
This was a very interesting idea since they never explained the meaning of the title "Sucker Punch" but someone I feel like I'm looking into it a bit too deeply. If they went into all this trouble to "Sucker Punch" the audience, why couldn't they improved the plot as well?
Also it didn't really work in most scenes, and just made everyone around me go WTF?


Sucker Punch is an great experiment. It tries to do stuff other movies never do like explaining half the film though visuals and not dialogue, but the sad thing is that it also wants to be a movie at the same time.